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Playing cards are amazingly versatile; they can be used for thousands of different games. But even with all that diversity, games with cards display similarities that let us group them together into a “family tree” of card games.
The main classification scheme used here is the mechanism of play, which follows the pioneering work of both David Parlett [Note 1] and John McLeod [Note 2]. As Parlett says,
This has the merit of making primary groups of games that go together because they ‘feel’ the same in play… (62)
McLeod adds:
…in this classification games that are historically related, being derived from each other or having a common ancestor, tend to end up together in the same group.
Although I’ve shamelessly plundered both sources (drawing on Parlett for the broad divisions and McLeod for the detailed groups and game lists), I’ve made a few tweaks. When possible, I try to follow a modern cladistic approach to phylogeny, with groups bifurcating at each level based on a single differing feature. As a result, any quibbles you have with classification are probably my error and should not be held against either Parlett or McLeod.
Naturally, some games include more than one type of mechanism. (McLeod calls these “compendium” games.) I have tried to sort these by the mechamism that seems most fundamental to the nature of the game.
Click to expand nested groups; click
to collapse nested groups.
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Basic Showdown Games
- War
- Bone Ace, One and Thirty
- Ging
- Garbage / Hollywood Garbage / Junk Poker
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Partition Group
Players divide their hand into parts that are compared separately.
- Chinese Poker
- Crash
- 6-card, 7-card, and 9-card Brag
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Scapegoat Group
The object is to avoid getting particular cards.
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Collecting Group
The object is to collect groups of cards.
- Go Fish / Authors
- Literature
- Pig / Spoons
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Basic Draw-and-Discard Games
The object is to improve your original hand by replacing cards from the stock and/or discard.
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Conquian group
A drawn card must be melded immediately.
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Basic Rummy Games
The object is to make sets quickly and go out.
- Rummy
- Cuajo
- Kaluki (European / North American)
- Three Thirteen
- Proter
- Loba de Menos (Argentinean)
- Umtali
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Contract Rummy Games
Each player’s first meld must meet a particular contract, which gets harder with progressive deals.
- Contract Rummy / May I? / Shanghai Rummy / Progressive Rummy
- Jamaican Kalooki, South African Kalookie
- Push
- Carioca / Loba
- Telefunken
- Toonerville Rook
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Manipulation Rummy Games
Players can rearrange existing melds to meld cards from their hands.
- Carousel / Vatikan / Shanghai / Manipulation
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Knock Rummy Games
A player can go out with unmatched cards but is penalized if another player has a better hand.
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Basic Meld-Scoring Games
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Canasta Group
7-card melds (canastas) earn large bonuses.
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Forced-Play Games
Players have no choice in the cardplay; hands are kept face-down, and the top card played each turn. [Note 3]
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High-Card Group
Suit is irrelevant; the trick is won by the highest card played.
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Basic No Trump Games
Players may be able to announce holdings for extra points.
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Last Trick Group
The object is to win or lose the last trick; other tricks are irrelevant.
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Trump Cards Group
Specific cards from one or more suits are “trumps.”
- Karnöffel
- Kaiserspiel
- Voormsi
- Styrivolt
- Brus
- Alkort
- Treikort
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Basic Small-Hand Games
Many of these games display peculiarities of other mechanisms, such as not needing to follow suit, having a trump rank, or holding an auction.
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Rams Group
Players who don’t drop out are penalized for taking too few tricks.
- Bourré
- Raub
- Ramsli
- Lupfen
- Loo
- Vier-anderle
- Zwanzig ab
- Austrian Preference
- Croatian Preference
- Russian Preferans
- Prefa
- Donauschwaben Preferansz
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Spoil Five Group
Top trumps can renege; black suit numerals are in reverse order.
- 25
- Maw
- Auction Forty-Fives
- Spoil Five
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Euchre Group
The trump jack and the other jack of the same colour are high.
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Deal-and-Play Group
Players or partnerships try to win tricks; a rule determines the trump suit.
- Ruff and Honors
- Whist
- Hokm
- Arpaa Turup
- Sergeant Major
- Tribello
- Manni
- Mizerka
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Alliance Group
Offensive and defensive alliances change with each hand.
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Fixed-Partnership Group
Players maintain their alliances for the entire game.
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Type I
Various trumps are worth extra points; the Excuse can renege but loses the trick.
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Type II
The top and bottom trumps are worth extra points; the Excuse can renege but loses the trick.
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Intermediate
The top and bottom trumps are worth extra points; the Excuse can renege and lose or be the highest trump.
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Type III
The top and bottom trumps are worth extra points; the Excuse is the highest trump.
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Basic Ace-Ten Games
In Latin decks (with no 10), the 3 or 7 takes its place.
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Schafkopf Group
The Jacks and/or Queens are permanent highest trumps.
- Schafkopf
- Skat
- Doppelkopf
- Sheepshead
- Avinas
- Sjavs
- Spitzer
- Kloepper
- Ramsch (Schieberamsch)
- Kalter Schlag
- Laus
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Basic Marriage Games
These games often feature a bonus for winning the last trick.
- Schnapsen
- 66
- Bauernschnapsen
- Tute / Guiñote
- Mariás
- Ulti
- 1000 (Tysiacha)
- Marjapussi
- Huutopussi
- Rufmariasch
- Brouc
- Marjolet
- Bezique
- Pinochle
- Hoskin
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Jass Group
The Jack and 9 are the highest trumps.
- Klaverjas
- Pandoeren
- Boonaken
- Staekske Rape
- Bela / Clobyosh
- Klabberjaß
- Belote
- Pilotta
- Swiss Jass
- Schieber
- Coiffeur-Schieber
- Mittlere
- Differenzler
- Clabber
- Twenty-Nine
- Twenty-Eight
- Fifty-Six
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Poch Group
These games actually comprise three mechanisms: a round where particular holdings win stakes; a showdown, sometimes with vying; and a stops round. The showdown round is a likely ancestor to Poker.
- Pochspiel
- Púkk
- Three in One / Tripoley
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Basic Stops Games
- Michigan / Boodle / Newmarket
- Pope Joan
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Competitive Games
Play may be simultaneous or by turns.
- Parliament / Sevens / Fan Tan / Card Dominoes
- Table Tob Cribbage
- Kings in the Corners
- Crapette (Russian Bank)
- Spite and Malice
- Double Solitaire
- Pishe Pasha
- Spit / Speed
- Pounce / Nerts / Racing Demon
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Single-Player (Solitaire) Games
A player “wins” if the entire deck can be properly sorted.
- Klondike
- Canfield
- Freecell
- Spider
- Accordion
- Aces Up
- Baker’s Dozen
- Clock Solitaire
- Forty Thieves
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Basic Single-Attack Games
- Svoi Kozyri
- Kryt’-navalivat’
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Basic Round Games
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Climbing Group
Players can pass without penalty. A player whose card is unbeaten by all other players has won a “trick.”
- Zheng Shangyou
- Zheng Fen
- Asshole / Scum / President
- Big Two / Choi Dai Di
- Dai Fugo (also known as Dai Hinmin)
- Big Three (Da San)
- Fight the Landlord (Dou Dizhu)
- Gou Ji
- Tien Len
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Basic Multiple-Attack Games
The defender picks up any unbeaten cards.
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Continued-Attack Group
Each attack begins with a single card but may be continued by any non-defender adding cards of equal rank to currently played cards. If any attack is unbeaten, defender takes all played cards.
- Podkidnoy Durak
- Duren Piatkowy
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Asian Fishing Games
After each card played from hand, a card from the face-down stock is turned over and played.
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Western Fishing Games
Cards are played only from hand and can capture multiple pool cards.
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Balkan/Turkish Fishing Games
The pool is a single pile; matching the top card captures the pile.
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Miscellaneous Games
Games that do not fit into any other category.
- Poker Bull
- GOPS / Goofenspiel
- Speculation
- Pegs and Jokers
- One-Eyed Jack
- Concentration / Pelmanism
References
- Parlett, David. A History of Card Games. Oxford University Press, 1991. Back
- McLeod, John. Games Classified by Mechanism. From the Card Games Web Site. Accessed 2009 Nov 6 at https://www.pagat.com/class/#mechanism. Back
- The simple children’s game War is usually classified along with these games, but the simultaneity of play in War means it is essentially a Comparison game. Beggar My Neighbor and the others I have called “forced-play games” have a more sequential mechanism, in which the value of the card is important but not how it compares with other players’ cards. Back
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